Android Games: Garden

De Aulas
Revisão de 14h21min de 9 de junho de 2017 por Admin (discussão | contribs) (→‎Recursos)
(dif) ← Edição anterior | Revisão atual (dif) | Versão posterior → (dif)

Links relacionados: Jogos Digitais

Vídeo Demonstrativo

Recursos

DesktopLauncher.java

 1package com.mygdx.game.desktop;
 2
 3import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
 4import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
 5import com.mygdx.game.MyGdxGame;
 6
 7public class DesktopLauncher {
 8	public static void main(String[] arg) {
 9		LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
10		config.title = "Garden";
11		config.width = 800;
12		config.height = 600;
13		new LwjglApplication(new MyGdxGame(), config);
14	}
15}

Actor.java

 1package com.mygdx.game;
 2
 3import com.badlogic.gdx.Gdx;
 4import com.badlogic.gdx.Input;
 5import com.badlogic.gdx.graphics.Texture;
 6import com.badlogic.gdx.graphics.g2d.Sprite;
 7import com.badlogic.gdx.graphics.g2d.TextureRegion;
 8
 9class Actor {
10	private final int DOWN = 0;
11	private final int LEFT = 1;
12	private final int UP = 2;
13	private final int RIGHT = 3;
14	private MyGdxGame game;
15	private float x, y;
16	private Texture texture;
17	private Sprite sprite;
18	private int direction = DOWN;
19	private int step = 0;
20	private int w, h;
21
22	Actor(float x, float y, Texture texture, MyGdxGame game) {
23		this.game = game;
24		this.texture = texture;
25		this.x = x;
26		this.y = y;
27		w = 224 / 7;
28		h = 256 / 4;
29		sprite = new Sprite(new TextureRegion(texture, 0, 0, w, h));
30	}
31
32	void run() {
33		if (Gdx.input.isKeyPressed(Input.Keys.UP)) {
34			move(UP);
35		} else if (Gdx.input.isKeyPressed(Input.Keys.LEFT)) {
36			move(LEFT);
37		} else if (Gdx.input.isKeyPressed(Input.Keys.DOWN)) {
38			move(DOWN);
39		} else if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)) {
40			move(RIGHT);
41		}
42	}
43
44	private void move(int dir) {
45		int SPEED = 5;
46		direction = dir;
47		switch (dir) {
48			case DOWN:
49				if (game.isFree((int) x + (w / 2), (int) y - SPEED)) {
50					step++;
51					y -= SPEED;
52				}
53				break;
54			case UP:
55				if (game.isFree((int) x + (w / 2), (int) y + 20)) {
56					step++;
57					y += SPEED;
58				}
59				break;
60			case LEFT:
61				if (game.isFree((int) x - SPEED, (int) y)) {
62					x -= SPEED;
63					step++;
64				}
65				break;
66			case RIGHT:
67				if (game.isFree((int) x + w + SPEED, (int) y)) {
68					step++;
69					x += SPEED;
70				}
71				break;
72		}
73		if (step >= 7) step = 0;
74	}
75
76	void draw() {
77		sprite.setRegion(new TextureRegion(texture, step * w, direction * h, w, h));
78		sprite.setPosition(x, y);
79		sprite.draw(game.batch);
80	}
81}

MyGdxGame.java

 1package com.mygdx.game;
 2
 3import com.badlogic.gdx.ApplicationAdapter;
 4import com.badlogic.gdx.Gdx;
 5import com.badlogic.gdx.Input;
 6import com.badlogic.gdx.graphics.Color;
 7import com.badlogic.gdx.graphics.GL20;
 8import com.badlogic.gdx.graphics.Pixmap;
 9import com.badlogic.gdx.graphics.Texture;
10import com.badlogic.gdx.graphics.g2d.SpriteBatch;
11
12public class MyGdxGame extends ApplicationAdapter {
13	SpriteBatch batch;
14	private Pixmap mask;
15	private Texture ground;
16	private Texture kaneda;
17	private Actor actor;
18
19	@Override
20	public void create() {
21		batch = new SpriteBatch();
22		mask = new Pixmap(Gdx.files.internal("mask.png"));
23		ground = new Texture("ground.png");
24		kaneda = new Texture("kaneda.png");
25		actor = new Actor(300, 240, kaneda, this);
26	}
27
28	@Override
29	public void render() {
30		if (Gdx.input.isKeyPressed(Input.Keys.ESCAPE)) {
31			Gdx.app.exit();
32		}
33		actor.run();
34		Gdx.gl.glClearColor(1, 0, 0, 1);
35		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
36		batch.begin();
37		batch.draw(ground, 0, 0);
38		actor.draw();
39		batch.end();
40		sleep(40);
41	}
42
43	private void sleep(int timer) {
44		try {
45			Thread.sleep(timer);
46		} catch (InterruptedException e) {
47			e.printStackTrace();
48		}
49	}
50
51	boolean isFree(int px, int py) {
52		Color color = new Color();
53		Color.rgb888ToColor(color, mask.getPixel(px, mask.getHeight() - py));
54		return ((color.r > 0.1) && (color.g > 0.1) && (color.b > 0.1));
55	}
56
57	@Override
58	public void dispose() {
59		batch.dispose();
60		mask.dispose();
61		kaneda.dispose();
62	}
63}