Godot Engine: SkyFire
De Aulas
Afluentes : Jogos Digitais, Usabilidade, desenvolvimento web, mobile e jogos
Assets
Estrutura
- BackGround (Node2D)
- A (Sprite)
- B (Sprite)
- Ship (KinematicBody2D)
- Sprite
- CollisionShape2D
- Enemy (KinematicBody2D)
- Sprite
- CollisionShape2D
- Bomb (KinematicBody2D)
- Sprite
- CollisionShape2D
- SoundBomb (AudioStreamPlayer)
- Explosion (StaticBody2D)
- AnimatedSprite
- CollisionShape2D
- SoundExplosion (AudioStreamPlayer)
- Nó (sinal) - _on_AnimatedSprite_finished()
- World (Node2D)
- Background (instancia)
- Ship (instancia)
- EnemiTimer (Timer)
- Music (AudioStreamPlayer)
- GameOver (TextureRect)
- Label (Label)
- Score (Label)