Godot Engine: SkyFire

De Aulas
Revisão de 16h13min de 18 de novembro de 2022 por Admin (discussão | contribs)

Afluentes : Jogos Digitais, Usabilidade, desenvolvimento web, mobile e jogos

Assets

Estrutura

  • BackGround (Node2D)
    • A (Sprite)
    • B (Sprite)
  • Ship (KinematicBody2D)
    • Sprite
    • CollisionShape2D
  • Enemy (KinematicBody2D)
    • Sprite
    • CollisionShape2D
  • Bomb (KinematicBody2D)
    • Sprite
    • CollisionShape2D
    • SoundBomb (AudioStreamPlayer)
  • Explosion (StaticBody2D)
    • AnimatedSprite
    • CollisionShape2D
    • SoundExplosion (AudioStreamPlayer)
    • Nó (sinal) - _on_AnimatedSprite_finished()
  • World (Node2D)
    • Background (instancia)
    • Ship (instancia)
    • EnemiTimer (Timer)
    • Music (AudioStreamPlayer)
    • GameOver (TextureRect)
    • Label (Label)
    • Score (Label)

Scripts

Background